In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029
In-flight Entertainment and Connectivity Market Size & Growth
The In-flight Entertainment and Connectivity Market is estimated to be USD 8.6 billion in 2024 and is projected to reach USD 11.7 billion by 2029, growing at a CAGR of 6.3% from 2024 to 2029. Today’s travelers have higher demands for IFEC systems, leading to more expenditures by the airlines for these systems. The public expects to always connect to the Internet without interruptions, watch movies and serials, and receive material tailored to their interests. On the other hand, innovations such as high-speed satellite internet connections, 5G, and/or improved traveling hardware are enhancing IFEC's effectiveness. These enhancements make it possible that streaming services, real-time connection, and an enhanced interactive entertainment experience necessary during flights is appropriately facilitated.
In-flight Entertainment & Connectivity Market Forecast to 2029
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In-flight Entertainment and Connectivity Market Trends
Driver: Surge in passenger volume
The increasing demand for in-flight connectivity among passengers reflects a crucial shift in expectations of passengers driven by both personal and professional essentials like staying connected to their families or peers during their air travel. This trend is closely intertwined with the burgeoning volume of air travelers, underscoring the rapid expansion and the evolving demographic in the aviation sector. Travelers seek in-flight connectivity to maintain contact with family and friends, engage with social media, stream entertainment, and manage personal affairs. The pervasive digital culture has made reliable Wi-Fi and connectivity solutions indispensable, such as in-flight meals and comfortable seating.
Working professionals rely on digital tools and communication platforms, which has heightened the necessity for uninterrupted in-flight connectivity. Business travelers require seamless internet access to respond to emails, participate in virtual meetings, and access cloud-based applications. The ability to work efficiently during air travel enhances productivity and ensures that travel time is effectively utilized.
With passenger volumes projected to rise continuously, the demand for in-flight connectivity is anticipated to expand further. Airlines that prioritize and innovate in this domain are poised to deliver enhanced customer experiences, potentially leading to increased market share and competitive advantage.
Restraints: Stringent data privacy regulations
Handling the personal and financial data of passengers presents significant challenges for airlines, driven by stringent data privacy regulations and the imperative to uphold robust security measures. Passengers are increasingly sensitive to data privacy concerns, and any perceived risks can deter engagement with in-flight retail and advertising services. The airline industry operates within a complex supply chain involving multiple OEMs and partners accessing the network simultaneously. Effective identity and access management (IAM) and rigorous third-party risk management are crucial in this interconnected environment.
The evolving threat landscape increases the vulnerability of systems over time, with loyalty programs becoming attractive targets for the theft of personally identifiable information (PII) and financial data. Protecting such sensitive information is paramount. Compliance with global data protection standards, including the General Data Protection Regulation (GDPR) in Europe and the California Consumer Privacy Act (CCPA) in the US, is essential for maintaining trust and legal adherence in international markets.
Opportunity: Technological advancements in hardware infrastructure
Technological advancements in in-flight entertainment and connectivity hardware infrastructure have significantly evolved, particularly with the integration of state-of-the-art 4K LED displays and other innovations. These advancements enhance the passenger experience by providing crisp, high-resolution visuals that rival home entertainment systems. The transition to 4K LED displays allows airlines to deliver superior image quality and immersive viewing experiences, elevating onboard entertainment offerings to meet modern consumer expectations. Improved satellite systems and onboard Wi-Fi capabilities ensure robust and reliable internet access throughout flights. These advancements enhance passenger satisfaction and enable airlines to differentiate their services in a competitive market, attracting tech-savvy travelers who prioritize connectivity and entertainment quality during their journeys.
Challenges: Passenger preference for traditional interaction
Passengers are reluctant to engage with in-flight retail and advertising services due to privacy concerns and a preference for traditional, face-to-face interactions. Several travelers are cautious about sharing personal information or making digital purchases due to apprehensions over data security and potential misuse. Some passengers value the personalized and trustworthy nature of traditional in-flight service interactions. Airlines need to conduct comprehensive market research to discern customer preferences and align their offerings accordingly.
In-Flight Entertainment and Connectivity Market Ecosystem
In the In-flight Entertainment and Connectivity Market ecosystem, key stakeholders range from major IFEC equipment providers to private enterprises, distributors, suppliers, retailers, and end customers like airlines and aircraft operators. Influential forces shaping the industry include investors, funders, academic researchers, distributors, service providers, and defense procurement authorities. This intricate network of participants collaboratively drives market dynamics, innovation, and strategic decisions, highlighting the complexity and vitality of the In-flight Entertainment and Connectivity Marketsector.
Based on the offering, the entertainment segment is estimated to have the largest share of the In-flight Entertainment and Connectivity Market in 2024
Based on the offering, the entertainment segment will have the largest market share in 2024. Modern passengers in different classes have high expectations for in-flight entertainment, requiring a wide range of movies, TV shows, music, and games. Meeting these expectations is essential for enhancing the overall travel experience and maintaining customer satisfaction. Advances in IFEC technology enable airlines to offer diverse, personalized content through recommendations, multilingual options, and customizable user interfaces, significantly boosting the appeal of the entertainment segment.
Based on the platform, the Narrow-body aircraft segment is estimated to lead the In-flight Entertainment and Connectivity Market in 2024
Based on the platform, the Narrow-body aircraft segment is expected to grow the highest. The rise in short and medium-haul flights, particularly with the expansion of low-cost carriers, has increased the demand for narrow-body aircraft, widely used for regional and domestic routes registering higher passenger volumes. Passengers traveling on these flights also expect similar IFEC offers as those on long-haul flights, including content and wi-fi. Meeting these expectations is crucial for maintaining customer satisfaction and loyalty, even on short-haul flights.
Based on end use, the OEM segment is estimated to hold large market share In-flight Entertainment and Connectivity Market in 2024
Based on end use, the OEM segment is estimated to hold higher market share. IFEC systems integrated during the aircraft manufacturing process ensure optimal design and functionality, resulting in better performance and reliability compared to aftermarket installations, thereby enhancing the overall passenger experience. OEMs lead in adopting and implementing the latest technological advancements in IFEC systems, equipping new aircraft models with cutting-edge entertainment and connectivity solutions from the outset, providing a significant competitive advantage.
In-flight Entertainment and Connectivity Market Regional Analysis
The North American market is projected to have the largest share in 2024 in the In-flight Entertainment and Connectivity Market
Based on region, the In-flight Entertainment and Connectivity Market has been segmented into North America, Europe, Asia Pacific, the Middle East, and the Rest of the World. North America boasts one of the largest and most mature aviation industries globally. North America, especially the United States, experiences one of the world's highest air traffic volumes, with extensive domestic and international routes. This vast passenger base drives significant demand for advanced IFEC systems. Major regional airlines, including American Airlines, Delta Air Lines, and United Airlines, prioritize investing in passenger experience enhancements. These leading airlines are early adopters of new IFEC technologies, aiming to attract and maintain customer loyalty.
In-flight Entertainment & Connectivity Market by Region
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Top In-flight Entertainment and Connectivity Companies: Key Market Players
Major players in the In-flight Entertainment and Connectivity companies include:
- Panasonic Avionics Corporation (US)
- Thales (France)
- Anuvu (US)
- Collins Aerospace (US)
- Astronics Corporation (US)
The report covers various industry trends and new technological innovations in the In-flight Entertainment and Connectivity Market.
In-flight Entertainment and Connectivity Market Report Scope
Report Metric |
Details |
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USD 8.6 billion in 2024 | |
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USD 11.7 billion by 2029 | |
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6.3% | |
Market size available for years |
2020-2029 |
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Base year considered |
2023 |
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Forecast period |
2024-2029 |
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Forecast units |
Value (USD) |
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Segments Covered |
By Offering, Platform, Class, End use |
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Geographies covered |
North America, Europe, Asia Pacific, the Middle East, and Rest of the World |
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Companies covered |
Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US) |
In-flight Entertainment & Connectivity Highlights
This research report categorizes the In-flight Entertainment and Connectivity markets based on Offering, Platform, End Use and Class.
Segment |
Subsegment |
By Offering |
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By Platform |
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By End Use |
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By Class |
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By Region |
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Recent Developments
- In March 2024, Panasonic Avionics Corporation signed an agreement with Croatia Airlines to provide Wi-Fi services for the airline’s brand-new Airbus A220 fleet. The flag carrier of Croatia Airlines has committed to outfitting its fleet with Wi-Fi capabilities for the first time through the installation of Panasonic Avionics’ Ku-band satellite connectivity on the airline’s 15 new A220s by 2027.
- In November 2023, Emirates equipped its Boeing 777X aircraft with Thales’ AVANT Up In-Flight Entertainment (IFE) system. Deliveries are planned to begin in 2025.
Frequently Asked Questions (FAQs) Addressed by the Report:
What are your views on the growth prospect of the In-flight Entertainment and Connectivity Market?
Response: The In-flight Entertainment and Connectivity market exhibits promising growth prospects driven by technological innovations, rising air travel demand, and increased focus on enhancing passenger experience. The global air travel industry is growing, particularly in the Middle East, Asia Pacific, and Latin America. As More people travel by air, the demand for enhanced in-flight services, including IFEC is increasing.
What key sustainability strategies are adopted by leading players operating in the In-flight Entertainment and Connectivity market?
Response: Key players have adopted various organic and inorganic strategies to strengthen their position in the aircraft seating market. Major players Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US) have adopted various strategies, such as contracts and agreements, to expand their presence in the market further.
What are the new emerging technologies and use cases disrupting the aircraft seating market?
Response: Some of the major emerging technologies are LEO satellite constellations for seamless connectivity, AR/VR display technologies among others.
Who are the key players and innovators in the ecosystem of the In-flight Entertainment and Connectivity market?
Response: Major players in the In-flight Entertainment and Connectivity market include Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US)
Which region is expected to hold the highest market share in the In-flight Entertainment and Connectivity market?
Response: The in-flight Entertainment and Connectivity market in the North American region is estimated to account for the largest share, 43.0% in 2024.
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This research study on the In-flight Entertainment and Connectivity market involved the extensive use of secondary sources, directories, and databases such as Hoovers, Bloomberg BusinessWeek, and Factiva to identify and collect information relevant to the market. Primary sources included industry experts, service providers, manufacturers, solution providers, technology developers, alliances, and organizations related to all segments of this industry's value chain. In-depth interviews with primary respondents, including key industry participants, subject matter experts, industry consultants, and C-level executives, were conducted to obtain and verify critical qualitative and quantitative information about the In-flight Entertainment and Connectivity market and assess the market's growth prospects.
Secondary Research
The market share of companies in the IFEC market was determined using secondary data acquired through paid and unpaid sources and by analyzing the product portfolios of major companies operating in the market. These companies were rated based on the performance and quality of their products. Primary sources further validated these data points.
Secondary sources referred to for this research study on the IFEC market included government sources, such as, International Air Transport Association (IATA), Airport Council International (ACI), International Civil Aviation Organization (ICAO) and federal and state governments of various countries; corporate filings, such as annual reports, investor presentations, and financial statements; and trade, business, and professional associations; among others. Secondary data was collected and analyzed to determine the overall size of the In-flight Entertainment and Connectivity market, which primary respondents further validated.
Primary Research
Extensive primary research was conducted after acquiring secondary information regarding the In-flight Entertainment and Connectivity market scenario. Several primary interviews were conducted with market experts from both the demand and supply sides across major countries of North America, Europe, Asia Pacific, the Middle East, and the Rest of the World. Primary data was collected through questionnaires, emails, and telephonic interviews.
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Market Size Estimation
- Both top-down and bottom-up approaches were used to estimate and validate the size of the In-flight Entertainment and Connectivity market.
- Key players were identified through secondary research, and their market ranking was determined through primary and secondary research. This included a study of annual and financial reports of the top market players and extensive interviews of leaders, including CEOs, directors, and marketing executives.
- All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All possible parameters that affect the markets covered in this research study were accounted for, viewed in extensive detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data was consolidated, enhanced with detailed inputs, analyzed by MarketsandMarkets, and presented in this report.
Market size estimation methodology: Bottom-up Approach
Market size estimation methodology: Top-Down Approach
Data Triangulation
After arriving at the overall size of the In-flight Entertainment and Connectivity market from the market size estimation process explained above, the total market was split into several segments and subsegments. Wherever applicable, data triangulation and market breakdown procedures explained below were implemented to complete the overall market engineering process and arrive at the exact statistics for various market segments and subsegments. The data was triangulated by studying various factors and trends from both the demand and supply sides. Additionally, the market size was validated using both top-down and bottom-up approaches.
Market Definition
In-flight Entertainment and Connectivity (GSE) market encompasses all equipment, machinery, and vehicles used to support aircraft operations on the ground. This includes a wide range of specialized equipment designed to facilitate various tasks such as aircraft maintenance, loading and unloading of cargo and passengers, refueling, towing, de-icing, and general ground handling activities. GSE plays a critical role in ensuring the efficiency, safety, and smooth operation of airports and airlines worldwide. The market includes both new equipment sales as well as aftermarket services such as maintenance, repair, and spare parts.
In-flight Entertainment and Connectivity also includes various equipment used at hangars and workshops for the maintenance, repair, and overhaul (MRO) of aircraft and aero engines. The GSE in this category comprises access stands, engine stands, landing gear fixtures, and tow bars.
Key Stakeholders
Various stakeholders of the market are listed below:
- Aerostructure Manufacturers
- In-flight Entertainment and Connectivity Solution Developers
- In-flight Entertainment and Connectivity Service providers
- Subcomponent Suppliers
- Technology Providers
- Airlines
- Government Agencies
- Investors and Financial Community Professionals
- Research Organizations
Report Objectives
- To define, describe, segment, and forecast the size of the in-flight entertainment and connectivity market based on offering, platform, class, end use, and region
- To forecast sizes of various segments of the market with respect to five major regions, namely, North America, Europe, Asia Pacific, the Middle East, and Rest of the World (RoW), along with major countries in each of these regions
- To identify and analyze key drivers, restraints, opportunities, and challenges influencing the growth of the market across the globe
- To identify industry trends, market trends, and technology trends that are currently prevailing in the market
- To provide an overview of the regulatory landscape with respect to in-flight entertainment and connectivity regulations across regions
- To analyze micromarkets1 with respect to individual growth trends, prospects, and their contribution to the overall market
- To analyze opportunities in the market for stakeholders by identifying key market trends
- To profile key market players and comprehensively analyze their market shares and core competencies2
- To analyze the degree of competition in the market by identifying key growth strategies, such a product launches, contracts, and partnerships, adopted by leading market players
- To identify detailed financial positions, key products, and unique selling points of leading companies in the market
- To provide a detailed competitive landscape of the market, along with market ranking analysis, market share analysis, and revenue analysis of key players
1 Micromarkets are referred to as the segments and subsegments of the IFEC considered in the scope of the report.
2 Core competencies of companies were captured in terms of their key developments and key strategies adopted to sustain their positions in the market.
Available Customizations:
Along with the market data, MarketsandMarkets offers customizations as per the specific needs of companies. The following customization options are available for the report:
Product Analysis
- Product matrix, which gives a detailed comparison of the product portfolio of each company.
Regional Analysis
- Further breakdown of the market segments at the country level
Company Information
- Detailed analysis and profiling of additional market players (up to 5)
Growth opportunities and latent adjacency in In-flight Entertainment & Connectivity Market
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