In-flight Entertainment and Connectivity Market Size, Share & Trends

In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029

Report Code: AS 1320 Jun, 2024, by marketsandmarkets.com

In-flight Entertainment and Connectivity Market Size & Growth

The In-flight Entertainment and Connectivity Market is estimated to be USD 8.6 billion in 2024 and is projected to reach USD 11.7 billion by 2029, growing at a CAGR of 6.3% from 2024 to 2029.  Today’s travelers have higher demands for IFEC systems, leading to more expenditures by the airlines for these systems. The public expects to always connect to the Internet without interruptions, watch movies and serials, and receive material tailored to their interests. On the other hand, innovations such as high-speed satellite internet connections, 5G, and/or improved traveling hardware are enhancing IFEC's effectiveness. These enhancements make it possible that streaming services, real-time connection, and an enhanced interactive entertainment experience necessary during flights is appropriately facilitated.

In-flight Entertainment & Connectivity Market

In-flight Entertainment & Connectivity Market

In-flight Entertainment & Connectivity Market Forecast to 2029

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In-flight Entertainment and Connectivity Market Trends

Driver: Surge in passenger volume

The increasing demand for in-flight connectivity among passengers reflects a crucial shift in expectations of passengers driven by both personal and professional essentials like staying connected to their families or peers during their air travel. This trend is closely intertwined with the burgeoning volume of air travelers, underscoring the rapid expansion and the evolving demographic in the aviation sector. Travelers seek in-flight connectivity to maintain contact with family and friends, engage with social media, stream entertainment, and manage personal affairs. The pervasive digital culture has made reliable Wi-Fi and connectivity solutions indispensable, such as in-flight meals and comfortable seating.

Working professionals rely on digital tools and communication platforms, which has heightened the necessity for uninterrupted in-flight connectivity. Business travelers require seamless internet access to respond to emails, participate in virtual meetings, and access cloud-based applications. The ability to work efficiently during air travel enhances productivity and ensures that travel time is effectively utilized.

With passenger volumes projected to rise continuously, the demand for in-flight connectivity is anticipated to expand further. Airlines that prioritize and innovate in this domain are poised to deliver enhanced customer experiences, potentially leading to increased market share and competitive advantage.

Restraints: Stringent data privacy regulations

Handling the personal and financial data of passengers presents significant challenges for airlines, driven by stringent data privacy regulations and the imperative to uphold robust security measures. Passengers are increasingly sensitive to data privacy concerns, and any perceived risks can deter engagement with in-flight retail and advertising services. The airline industry operates within a complex supply chain involving multiple OEMs and partners accessing the network simultaneously. Effective identity and access management (IAM) and rigorous third-party risk management are crucial in this interconnected environment.

The evolving threat landscape increases the vulnerability of systems over time, with loyalty programs becoming attractive targets for the theft of personally identifiable information (PII) and financial data. Protecting such sensitive information is paramount. Compliance with global data protection standards, including the General Data Protection Regulation (GDPR) in Europe and the California Consumer Privacy Act (CCPA) in the US, is essential for maintaining trust and legal adherence in international markets.

Opportunity: Technological advancements in hardware infrastructure

Technological advancements in in-flight entertainment and connectivity hardware infrastructure have significantly evolved, particularly with the integration of state-of-the-art 4K LED displays and other innovations. These advancements enhance the passenger experience by providing crisp, high-resolution visuals that rival home entertainment systems. The transition to 4K LED displays allows airlines to deliver superior image quality and immersive viewing experiences, elevating onboard entertainment offerings to meet modern consumer expectations. Improved satellite systems and onboard Wi-Fi capabilities ensure robust and reliable internet access throughout flights. These advancements enhance passenger satisfaction and enable airlines to differentiate their services in a competitive market, attracting tech-savvy travelers who prioritize connectivity and entertainment quality during their journeys.

Challenges: Passenger preference for traditional interaction

Passengers are reluctant to engage with in-flight retail and advertising services due to privacy concerns and a preference for traditional, face-to-face interactions. Several travelers are cautious about sharing personal information or making digital purchases due to apprehensions over data security and potential misuse. Some passengers value the personalized and trustworthy nature of traditional in-flight service interactions. Airlines need to conduct comprehensive market research to discern customer preferences and align their offerings accordingly.

In-Flight Entertainment and Connectivity Market Ecosystem

In the In-flight Entertainment and Connectivity Market ecosystem, key stakeholders range from major IFEC equipment providers to private enterprises, distributors, suppliers, retailers, and end customers like airlines and aircraft operators. Influential forces shaping the industry include investors, funders, academic researchers, distributors, service providers, and defense procurement authorities. This intricate network of participants collaboratively drives market dynamics, innovation, and strategic decisions, highlighting the complexity and vitality of the In-flight Entertainment and Connectivity Marketsector.

In-flight Entertainment & Connectivity Market by Ecosystem

Based on the offering, the entertainment segment is estimated to have the largest share of the In-flight Entertainment and Connectivity Market in 2024

Based on the offering, the entertainment segment will have the largest market share in 2024. Modern passengers in different classes have high expectations for in-flight entertainment, requiring a wide range of movies, TV shows, music, and games. Meeting these expectations is essential for enhancing the overall travel experience and maintaining customer satisfaction. Advances in IFEC technology enable airlines to offer diverse, personalized content through recommendations, multilingual options, and customizable user interfaces, significantly boosting the appeal of the entertainment segment.

Based on the platform, the Narrow-body aircraft segment is estimated to lead the In-flight Entertainment and Connectivity Market in 2024

Based on the platform, the Narrow-body aircraft segment is expected to grow the highest. The rise in short and medium-haul flights, particularly with the expansion of low-cost carriers, has increased the demand for narrow-body aircraft, widely used for regional and domestic routes registering higher passenger volumes. Passengers traveling on these flights also expect similar IFEC offers as those on long-haul flights, including content and wi-fi. Meeting these expectations is crucial for maintaining customer satisfaction and loyalty, even on short-haul flights.

Based on end use, the OEM segment is estimated to hold large market share In-flight Entertainment and Connectivity Market in 2024

Based on end use, the OEM segment is estimated to hold higher market share. IFEC systems integrated during the aircraft manufacturing process ensure optimal design and functionality, resulting in better performance and reliability compared to aftermarket installations, thereby enhancing the overall passenger experience. OEMs lead in adopting and implementing the latest technological advancements in IFEC systems, equipping new aircraft models with cutting-edge entertainment and connectivity solutions from the outset, providing a significant competitive advantage.

In-flight Entertainment and Connectivity Market Regional Analysis

The North American market is projected to have the largest share in 2024 in the In-flight Entertainment and Connectivity Market

Based on region, the In-flight Entertainment and Connectivity Market has been segmented into North America, Europe, Asia Pacific, the Middle East, and the Rest of the World. North America boasts one of the largest and most mature aviation industries globally. North America, especially the United States, experiences one of the world's highest air traffic volumes, with extensive domestic and international routes. This vast passenger base drives significant demand for advanced IFEC systems. Major regional airlines, including American Airlines, Delta Air Lines, and United Airlines, prioritize investing in passenger experience enhancements. These leading airlines are early adopters of new IFEC technologies, aiming to attract and maintain customer loyalty.

In-flight Entertainment & Connectivity Market by Region

In-flight Entertainment & Connectivity Market by Region

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Top In-flight Entertainment and Connectivity Companies: Key Market Players

Major players in the In-flight Entertainment and Connectivity companies include:

  • Panasonic Avionics Corporation (US)
  • Thales (France)
  • Anuvu (US)
  • Collins Aerospace (US)
  • Astronics Corporation (US)

The report covers various industry trends and new technological innovations in the In-flight Entertainment and Connectivity Market.

In-flight Entertainment and Connectivity Market Report Scope

Report Metric

Details

Estimated Market Size
 
USD 8.6 billion in 2024
Projected Market Size
 
USD 11.7 billion by 2029
In-flight Entertainment and Connectivity Market Growth Rate (CAGR)
6.3%

Market size available for years

2020-2029

Base year considered

2023

Forecast period

2024-2029

Forecast units

Value (USD)

Segments Covered

By Offering, Platform, Class, End use

 

Geographies covered

North America, Europe, Asia Pacific, the Middle East, and Rest of the World

Companies covered

Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US) 

In-flight Entertainment & Connectivity Highlights

This research report categorizes the In-flight Entertainment and Connectivity markets based on Offering, Platform, End Use and Class.

Segment

Subsegment

By Offering

  • In-flight Entertainment
    • Product
      • Portable Device
      • Non-portable Device
    • In-flight Content
      • Streamed
      • Stored
    • In-flight Retail and Advertising
      • Retail
      • Advertising
  • In-flight Connectivity
    • Solution
      • Wired
      • Wireless
    • In-flight Internet
      • Air-to-Ground (Cellular-based)
      • Satellite-based
      • Hybrid-based

By Platform

  • Narrow-body Aircraft
  • Wide-body Aircraft
  • Business Jet

By End Use

  • OEM
  • Aftermarket

By Class

  • First Class
  • Business Class
  • Premium Economy Class
  • Economy Class

By Region

  • North America
  • Europe
  • Asia Pacific
  • Middle East
  • Rest of the World

Recent Developments

  • In March 2024, Panasonic Avionics Corporation signed an agreement with Croatia Airlines to provide Wi-Fi services for the airline’s brand-new Airbus A220 fleet. The flag carrier of Croatia Airlines has committed to outfitting its fleet with Wi-Fi capabilities for the first time through the installation of Panasonic Avionics’ Ku-band satellite connectivity on the airline’s 15 new A220s by 2027.
  • In November 2023, Emirates equipped its Boeing 777X aircraft with Thales’ AVANT Up In-Flight Entertainment (IFE) system. Deliveries are planned to begin in 2025.

Frequently Asked Questions (FAQs) Addressed by the Report:

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TABLE OF CONTENTS
 
1 INTRODUCTION (Page No. - 26)
    1.1 STUDY OBJECTIVES 
    1.2 MARKET DEFINITION 
    1.3 MARKET SCOPE 
           1.3.1 MARKETS COVERED
           1.3.2 REGIONS COVERED
           1.3.3 YEARS CONSIDERED
    1.4 INCLUSIONS AND EXCLUSIONS 
    1.5 CURRENCY CONSIDERED 
    1.6 STAKEHOLDERS 
    1.7 SUMMARY OF CHANGES 
           1.7.1 RECESSION IMPACT ANALYSIS
 
2 RESEARCH METHODOLOGY (Page No. - 32)
    2.1 RESEARCH DATA 
           2.1.1 SECONDARY DATA
                    2.1.1.1 Key data from secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 Breakdown of primary interviews
           2.1.3 KEY PRIMARY SOURCES
    2.2 FACTOR ANALYSIS 
           2.2.1 INTRODUCTION
           2.2.2 DEMAND-SIDE ANALYSIS
           2.2.3 DEMAND-SIDE INDICATORS
                    2.2.3.1 Passenger traffic
                    2.2.3.2 Emerging countries
           2.2.4 SUPPLY-SIDE ANALYSIS
                    2.2.4.1 Supply-side indicators
    2.3 RESEARCH APPROACH AND METHODOLOGY 
           2.3.1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
                    2.3.1.1 OEM
                    2.3.1.2 Aftermarket
           2.3.2 IN-FLIGHT CONNECTIVITY MARKET
           2.3.3 IN-FLIGHT ENTERTAINMENT MARKET
           2.3.4 TOP-DOWN APPROACH
    2.4 DATA TRIANGULATION AND VALIDATION 
    2.5 RESEARCH ASSUMPTIONS 
           2.5.1 ASSUMPTIONS USED IN MARKET SIZING AND FORECAST
    2.6 RESEARCH LIMITATIONS 
    2.7 RISK ANALYSIS 
 
3 EXECUTIVE SUMMARY (Page No. - 45)
 
4 PREMIUM INSIGHTS (Page No. - 48)
    4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET 
    4.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM 
    4.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING 
    4.4 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY 
 
5 MARKET OVERVIEW (Page No. - 50)
    5.1 INTRODUCTION 
    5.2 MARKET DYNAMICS 
           5.2.1 DRIVERS
                    5.2.1.1 Surge in passenger volume
                    5.2.1.2 Growing trend of bring your own device
                    5.2.1.3 Increasing demand for retail options in air travel
                    5.2.1.4 Rising shift toward cloud services
                    5.2.1.5 Increasing investments for premium passenger experience
           5.2.2 RESTRAINTS
                    5.2.2.1 Stringent data privacy regulations
                    5.2.2.2 Bandwidth limitations
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Increasing technological advancements in hardware infrastructure
                    5.2.3.2 Growing collaborations between airlines and content platforms
                    5.2.3.3 Rising interest in exclusive in-flight offers
           5.2.4 CHALLENGES
                    5.2.4.1 Passenger preference for traditional interaction
                    5.2.4.2 High cost of installation and integration
    5.3 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 
    5.4 ECOSYSTEM ANALYSIS 
           5.4.1 PROMINENT COMPANIES
           5.4.2 PRIVATE AND SMALL ENTERPRISES
           5.4.3 END USERS
    5.5 VALUE CHAIN ANALYSIS 
    5.6 USE CASE ANALYSIS 
           5.6.1 INTEGRATION OF LOW EARTH ORBIT SATELLITES FOR ENHANCED USER EXPERIENCE
           5.6.2 ADOPTION OF WI-FI-BASED IN-FLIGHT ENTERTAINMENT SYSTEMS FOR OPERATIONAL EFFICIENCY
           5.6.3 USE OF AVANCE PLATFORM FOR SEAMLESS CONNECTIVITY EXPERIENCE
    5.7 TRADE ANALYSIS 
           5.7.1 IMPORT DATA
           5.7.2 EXPORT DATA
    5.8 REGULATORY LANDSCAPE 
    5.9 KEY CONFERENCES AND EVENTS 
    5.10 KEY STAKEHOLDERS AND BUYING CRITERIA 
           5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS
           5.10.2 BUYING CRITERIA
    5.11 BILL OF MATERIALS ANALYSIS 
           5.11.1 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT ENTERTAINMENT SOLUTIONS
           5.11.2 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT CONNECTIVITY SOLUTIONS
    5.12 TECHNOLOGY ROADMAP 
    5.13 TOTAL COST OF OWNERSHIP 
    5.14 BUSINESS MODELS 
           5.14.1 SYSTEM INTEGRATORS
                    5.14.1.1 Direct sales model
                    5.14.1.2 Partnership with system integrators
                    5.14.1.3 Content and service partnerships
           5.14.2 SYSTEM MAINTENANCE BUSINESS
                    5.14.2.1 In-house maintenance
                    5.14.2.2 Maintenance contracts
                    5.14.2.3 Maintenance contracts with third-party providers
           5.14.3 SYSTEM UPGRADE AND RETROFIT BUSINESS
                    5.14.3.1 Upgrade programs
                    5.14.3.2 Third-party upgrade solutions
                    5.14.3.3 Hybrid upgrade model
                    5.14.3.4 Retrofitting services
                    5.14.3.5 Content licensing model
                    5.14.3.6 Revenue sharing model
                    5.14.3.7 Freemium model (emerging)
                    5.14.3.8 Bundled content packages (system integrators)
           5.14.4 INTERNET SERVICE MANAGEMENT BUSINESS
                    5.14.4.1 Revenue sharing model
                    5.14.4.2 Leased capacity model
                    5.14.4.3 Sponsored Wi-Fi model
                    5.14.4.4 Hybrid model
           5.14.5 AIRLINE SERVICES
                    5.14.5.1 Wholesale model
                    5.14.5.2 Passenger payment model
                    5.14.5.3 Hybrid model
                    5.14.5.4 Sponsorship model
                    5.14.5.5 Freemium model (emerging)
    5.15 GENERATIVE AI 
           5.15.1 INTRODUCTION
           5.15.2 ADOPTION IN TOP COUNTRIES FOR COMMERCIAL AVIATION
    5.16 PRICING ANALYSIS 
           5.16.1 AVERAGE SELLING PRICE, BY OFFERING
           5.16.2 INDICATIVE PRICING ANALYSIS
    5.17 OPERATIONAL DATA 
    5.18 INVESTMENT AND FUNDING SCENARIO 
 
6 INDUSTRY TRENDS (Page No. - 90)
    6.1 INTRODUCTION 
    6.2 TECHNOLOGY TRENDS 
           6.2.1 VIRTUAL REALITY AND AUGMENTED REALITY
           6.2.2 5G TECHNOLOGY
           6.2.3 CLOUD-BASED STREAMING
           6.2.4 AIRCRAFT CABINS WITH WIRELESS TECHNOLOGIES
    6.3 TECHNOLOGY ANALYSIS 
           6.3.1 KEY TECHNOLOGIES
                    6.3.1.1 High-speed Wi-Fi connectivity
                    6.3.1.2 Upgrades in display technology
                    6.3.1.3 Content delivery technology
           6.3.2 COMPLEMENTARY TECHNOLOGIES
                    6.3.2.1 Content management and access technology
                    6.3.2.2 Beacon technology
           6.3.3 ADJACENT TECHNOLOGIES
                    6.3.3.1 Passenger experience platforms
                    6.3.3.2 Advancements in satellite technology
    6.4 IMPACT OF MEGATRENDS 
           6.4.1 ARTIFICIAL INTELLIGENCE
           6.4.2 SEAT DISPLAY UNITS
           6.4.3 HIGH-THROUGHPUT SATELLITES
    6.5 SUPPLY CHAIN ANALYSIS 
    6.6 PATENT ANALYSIS 
 
7 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING (Page No. - 107)
    7.1 INTRODUCTION 
    7.2 IN-FLIGHT ENTERTAINMENT 
           7.2.1 CONTINUOUS INNOVATIONS IN CONTENT DELIVERY PLATFORMS TO DRIVE MARKET
           7.2.2 PRODUCT
                    7.2.2.1 Portable devices
                    7.2.2.2 Non-portable devices
           7.2.3 IN-FLIGHT CONTENT
                    7.2.3.1 Streamed
                    7.2.3.2 Stored
           7.2.4 IN-FLIGHT RETAIL AND ADVERTISING
                    7.2.4.1 Retail
                    7.2.4.2 Advertising
    7.3 IN-FLIGHT CONNECTIVITY 
           7.3.1 GROWING INVESTMENTS IN SATELLITE AND GROUND-BASED CONNECTIVITY SYSTEMS TO DRIVE MARKET
           7.3.2 SOLUTION
                    7.3.2.1 Wired
                    7.3.2.2 Wireless
           7.3.3 IN-FLIGHT INTERNET
                    7.3.3.1 Air-to-Ground (Cellular-based)
                    7.3.3.2 Satellite-based
                    7.3.3.3 Hybrid-based
 
8 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS (Page No. - 117)
    8.1 INTRODUCTION 
    8.2 FIRST CLASS 
           8.2.1 RISING DEMAND FOR EXCLUSIVE OFFERINGS TO DRIVE MARKET
    8.3 BUSINESS CLASS 
           8.3.1 NEED FOR SEAMLESS CONNECTIVITY SOLUTIONS TO INTEGRATE WORK AND LEISURE TO DRIVE MARKET
    8.4 PREMIUM ECONOMY CLASS 
           8.4.1 GROWING CONSUMER PREFERENCE FOR COST-EFFECTIVE, COMFORTABLE FLYING EXPERIENCE TO DRIVE MARKET
    8.5 ECONOMY CLASS 
           8.5.1 INCREASING NEED TO ACCOMMODATE LARGE PASSENGER VOLUMES WITH ENHANCED TRAVEL EXPERIENCE TO DRIVE MARKET
 
9 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE (Page No. - 121)
    9.1 INTRODUCTION 
    9.2 OEM 
           9.2.1 RISING INVESTMENTS IN R&D OF NEW TECHNOLOGIES TO DRIVE MARKET
    9.3 AFTERMARKET 
           9.3.1 PREVAILING COMPETITION BETWEEN AIRLINES AND OPERATORS TO DRIVE MARKET
 
10 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM (Page No. - 124)
     10.1 INTRODUCTION 
     10.2 NARROW-BODY AIRCRAFT 
             10.2.1 GROWING EMPHASIS ON COMPACT AND LIGHTWEIGHT IN-FLIGHT ENTERTAINMENT CONNECTIVITY SOLUTIONS TO DRIVE MARKET
     10.3 WIDE-BODY AIRCRAFT 
             10.3.1 INCREASING FOCUS ON ENHANCED PASSENGER ENGAGEMENT THROUGH PERSONALIZED CONTENT DELIVERY TO DRIVE MARKET
     10.4 BUSINESS JET 
             10.4.1 SURGE IN DEMAND FOR SECURED DATA TRANSMISSION AND ENCRYPTED CONNECTIVITY TO DRIVE MARKET
 
11 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION (Page No. - 128)
     11.1 INTRODUCTION 
     11.2 NORTH AMERICA 
             11.2.1 INTRODUCTION
             11.2.2 RECESSION IMPACT ANALYSIS
             11.2.3 PESTLE ANALYSIS
             11.2.4 US
                        11.2.4.1 Increasing investments by airlines to drive market
             11.2.5 CANADA
                        11.2.5.1 Growing inclination toward eco-friendly solutions to drive market
     11.3 EUROPE 
             11.3.1 INTRODUCTION
             11.3.2 RECESSION IMPACT ANALYSIS
             11.3.3 PESTLE ANALYSIS
             11.3.4 UK
                        11.3.4.1 Surge in partnerships between global airlines and OEMs to drive market
             11.3.5 GERMANY
                        11.3.5.1 Increasing focus on sustainability goals and renewable sources to drive market
             11.3.6 FRANCE
                        11.3.6.1 Growing international air traffic to drive market
             11.3.7 SPAIN
                        11.3.7.1 Rising emphasis on enhancing regional connectivity to drive market
             11.3.8 ITALY
                        11.3.8.1 Growing influx of international travelers to drive market
             11.3.9 REST OF EUROPE
     11.4 ASIA PACIFIC 
             11.4.1 INTRODUCTION
             11.4.2 RECESSION IMPACT ANALYSIS
             11.4.3 PESTLE ANALYSIS
             11.4.4 CHINA
                        11.4.4.1 Rising focus on Made in China 2025 initiative to drive market
             11.4.5 INDIA
                        11.4.5.1 Favorable government policies to drive market
             11.4.6 JAPAN
                        11.4.6.1 Increasing investments in high-speed internet infrastructure and satellite communication to drive market
             11.4.7 SOUTH KOREA
                        11.4.7.1 Growing deployment of 5G network to drive market
             11.4.8 AUSTRALIA
                        11.4.8.1 Growing focus on content partnerships to drive market
             11.4.9 REST OF ASIA PACIFIC
     11.5 MIDDLE EAST 
             11.5.1 INTRODUCTION
             11.5.2 RECESSION IMPACT ANALYSIS
             11.5.3 PESTLE ANALYSIS
             11.5.4 GULF COOPERATION COUNCIL
                        11.5.4.1 UAE
                                     11.5.4.1.1 Increasing investments in state-of-the-art infrastructure to drive market
                        11.5.4.2 Saudi Arabia
                                     11.5.4.2.1 Booming tourism and hospitality sectors to drive market
                        11.5.4.3 Qatar
                                     11.5.4.3.1 Growing collaborations with in-flight entertainment providers to drive market
             11.5.5 TURKEY
                        11.5.5.1 Surge in airport modernization initiatives to drive market
     11.6 REST OF THE WORLD 
             11.6.1 INTRODUCTION
             11.6.2 RECESSION IMPACT ANALYSIS
             11.6.3 PESTLE ANALYSIS
             11.6.4 BRAZIL
                        11.6.4.1 Rising disposable incomes to drive market
             11.6.5 MEXICO
                        11.6.5.1 Expanding aviation sector to drive market
             11.6.6 SOUTH AFRICA
                        11.6.6.1 Growing upgrades to terminal facilities and airport technology systems to drive market
             11.6.7 OTHER COUNTRIES
 
12 COMPETITIVE LANDSCAPE (Page No. - 178)
     12.1 INTRODUCTION 
     12.2 KEY PLAYER STRATEGIES 
     12.3 MARKET RANKING ANALYSIS 
     12.4 REVENUE ANALYSIS 
     12.5 MARKET SHARE ANALYSIS 
     12.6 COMPANY EVALUATION MATRIX 
             12.6.1 STARS
             12.6.2 EMERGING LEADERS
             12.6.3 PERVASIVE PLAYERS
             12.6.4 PARTICIPANTS
             12.6.5 COMPANY FOOTPRINT
     12.7 STARTUP/SME EVALUATION MATRIX, 2023 
             12.7.1 PROGRESSIVE COMPANIES
             12.7.2 RESPONSIVE COMPANIES
             12.7.3 DYNAMIC COMPANIES
             12.7.4 STARTING BLOCKS
             12.7.1 COMPETITIVE BENCHMARKING
     12.8 COMPANY VALUATION AND FINANCIAL METRICS 
     12.9 BRAND COMPARISON 
     12.1 COMPETITIVE SCENARIOS AND TRENDS 
             12.10.1 MARKET EVALUATION FRAMEWORK
             12.10.2 PRODUCT LAUNCHES
             12.10.3 DEALS
             12.10.4 OTHER DEVELOPMENTS
 
13 COMPANY PROFILES (Page No. - 215)
     13.1 KEY PLAYERS 
             13.1.1 PANASONIC AVIONICS CORPORATION
                        13.1.1.1 Business overview
                        13.1.1.2 Products/Solutions/Services offered
                        13.1.1.3 Recent developments
                        13.1.1.4 MnM view
                                     13.1.1.4.1 Key strengths
                                     13.1.1.4.2 Strategic choices
                                     13.1.1.4.3 Weaknesses and competitive threats
             13.1.2 THALES
                        13.1.2.1 Business overview
                        13.1.2.2 Products/Solutions/Services offered
                        13.1.2.3 Recent developments
                        13.1.2.4 MnM view
                                     13.1.2.4.1 Key strengths
                                     13.1.2.4.2 Strategic choices
                                     13.1.2.4.3 Weaknesses and competitive threats
             13.1.3 ANUVU
                        13.1.3.1 Business overview
                        13.1.3.2 Products/Solutions/Services offered
                        13.1.3.3 Recent developments
                        13.1.3.4 MnM view
                                     13.1.3.4.1 Key strengths
                                     13.1.3.4.2 Strategic choices
                                     13.1.3.4.3 Weaknesses and competitive threats
             13.1.4 COLLINS AEROSPACE
                        13.1.4.1 Business overview
                        13.1.4.2 Products/Solutions/Services offered
                        13.1.4.3 Recent developments
                        13.1.4.4 MnM view
                                     13.1.4.4.1 Key strengths
                                     13.1.4.4.2 Strategic choices
                                     13.1.4.4.3 Weaknesses and competitive threats
             13.1.5 ASTRONICS CORPORATION
                        13.1.5.1 Business overview
                        13.1.5.2 Products/Solutions/Services offered
                        13.1.5.3 Recent developments
                        13.1.5.4 MnM view
                                     13.1.5.4.1 Key strengths
                                     13.1.5.4.2 Strategic choices
                                     13.1.5.4.3 Weaknesses and competitive threats
             13.1.6 VIASAT, INC.
                        13.1.6.1 Business overview
                        13.1.6.2 Products/Solutions/Services offered
                        13.1.6.3 Recent developments
             13.1.7 GOGO BUSINESS AVIATION, LLC
                        13.1.7.1 Business overview
                        13.1.7.2 Products/Solutions/Services offered
                        13.1.7.3 Recent developments
             13.1.8 SAFRAN
                        13.1.8.1 Business overview
                        13.1.8.2 Products/Solutions/Services offered
                        13.1.8.3 Recent developments
             13.1.9 HONEYWELL INTERNATIONAL INC.
                        13.1.9.1 Business overview
                        13.1.9.2 Products/Solutions/Services offered
                        13.1.9.3 Recent developments
             13.1.10 SITA
                        13.1.10.1 Business overview
                        13.1.10.2 Products/Solutions/Services offered
                        13.1.10.3 Recent developments
             13.1.11 ECA GROUP
                        13.1.11.1 Business overview
                        13.1.11.2 Products/Solutions/Services offered
                        13.1.11.3 Recent developments
             13.1.12 IRIDIUM COMMUNICATIONS INC.
                        13.1.12.1 Business overview
                        13.1.12.2 Products/Solutions/Services offered
             13.1.13 LUFTHANSA SYSTEMS
                        13.1.13.1 Business overview
                        13.1.13.2 Products/Solutions/Services offered
                        13.1.13.3 Recent developments
             13.1.14 AERQ
                        13.1.14.1 Business overview
                        13.1.14.2 Products/Solutions/Services offered
                        13.1.14.3 Recent developments
             13.1.15 BLUEBOX AVIATION SYSTEMS LTD.
                        13.1.15.1 Business overview
                        13.1.15.2 Products/Solutions/Services offered
                        13.1.15.3 Recent developments
     13.2 OTHER PLAYERS 
             13.2.1 EUTELSAT COMMUNICATIONS SA
             13.2.2 IMMFLY
             13.2.3 IDEANOVA TECHNOLOGIES, INC.
             13.2.4 INFLIGHT VR SOFTWARE GMBH
             13.2.5 SMARTSKY NETWORKS, LLC.
             13.2.6 ARGONFDS
             13.2.7 AEROPLAY ENTERTAINMENT
             13.2.8 IMAGIK INTERNATIONAL CORP.
             13.2.9 SPAFAX
             13.2.10 BURRANA
 
14 APPENDIX (Page No. - 284)
     14.1 DISCUSSION GUIDE 
     14.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 
     14.3 CUSTOMIZATION OPTIONS 
     14.4 RELATED REPORTS 
     14.5 AUTHOR DETAILS 
 
LIST OF TABLES (245 TABLES)
 
TABLE 1 INCLUSIONS AND EXCLUSIONS
TABLE 2 USD EXCHANGE RATES
TABLE 3 PRIMARY SOURCES
TABLE 4 ROLE OF COMPANIES IN ECOSYSTEM
TABLE 5 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
TABLE 6 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
TABLE 7 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
TABLE 8 MIDDLE EAST: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
TABLE 9 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
TABLE 10 KEY CONFERENCES AND EVENTS, 2024–2025
TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR PLATFORMS (%)
TABLE 12 KEY BUYING CRITERIA
TABLE 13 AVERAGE SELLING PRICE, BY OFFERING
TABLE 14 NEW AIRCRAFT ORDERS BY OEMS, 2022–2024 (UNITS)
TABLE 15 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE, 2022–2024 (UNITS)
TABLE 16 Y-O-Y PENETRATION OF IN-FLIGHT CONNECTIVITY INTO ACTIVE FLEET, 2020–2029
TABLE 17 Y-O-Y PENETRATION OF IN-FLIGHT ENTERTAINMENT INTO ACTIVE FLEET, 2020–2029
TABLE 18 CONTENT DELIVERY TECHNOLOGIES
TABLE 19 PASSENGER EXPERIENCE PLATFORMS
TABLE 20 INNOVATIONS AND PATENT REGISTRATIONS, 2020–2024
TABLE 21 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 22 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 23 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2020–2023 (USD MILLION)
TABLE 24 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2024–2029 (USD MILLION)
TABLE 25 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2020–2023 (USD MILLION)
TABLE 26 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2024–2029 (USD MILLION)
TABLE 27 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2020–2023 (USD MILLION)
TABLE 28 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2024–2029 (USD MILLION)
TABLE 29 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2020–2023 (USD MILLION)
TABLE 30 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2024–2029 (USD MILLION)
TABLE 31 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2020–2023 (USD MILLION)
TABLE 32 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2024–2029 (USD MILLION)
TABLE 33 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2020–2023 (USD MILLION)
TABLE 34 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2024–2029 (USD MILLION)
TABLE 35 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2020–2023 (USD MILLION)
TABLE 36 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2024–2029 (USD MILLION)
TABLE 37 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2020–2023 (USD MILLION)
TABLE 38 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION)
TABLE 39 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 40 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 41 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2020–2023 (USD MILLION)
TABLE 42 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION)
TABLE 43 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2020–2023 (USD MILLION)
TABLE 44 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029 (USD MILLION)
TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 47 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 48 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 49 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 50 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 51 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 52 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 53 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 54 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 59 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 60 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 62 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 65 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 66 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 67 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 68 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 69 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 70 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 71 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 72 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 73 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 74 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 75 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 76 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 77 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 78 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 79 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 80 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 81 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 82 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 83 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 84 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 85 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 89 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 90 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 91 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 92 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 93 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 94 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 95 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 96 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 97 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 99 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 100 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 101 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 103 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 104 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 105 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 107 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 108 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 109 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 110 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 111 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 112 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 113 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 114 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 115 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 118 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 119 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 120 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 121 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 124 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 128 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 129 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 130 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 131 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 133 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 134 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 135 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 136 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 137 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 138 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 139 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 140 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 141 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 142 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 143 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 147 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 148 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 149 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 150 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 151 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 152 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 153 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 154 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 155 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 156 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 157 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 158 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY EN D USE, 2024–2029 (USD MILLION)
TABLE 159 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 160 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 161 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 162 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 163 KEY PLAYER STRATEGIES, 2023
TABLE 164 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEGREE OF COMPETITION
TABLE 165 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OFFERING FOOTPRINT
TABLE 166 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PLATFORM FOOTPRINT
TABLE 167 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: END USE FOOTPRINT
TABLE 168 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: REGION FOOTPRINT
TABLE 169 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: LIST OF STARTUPS/SMES
TABLE 170 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPETITIVE BENCHMARKING
TABLE 171 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PRODUCT LAUNCHES, FEBRUARY 2020–MAY 2024
TABLE 172 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEALS, FEBRUARY 2020–MAY 2024
TABLE 173 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OTHER DEVELOPMENTS, FEBRUARY 2020–MAY 2024
TABLE 174 PANASONIC AVIONICS CORPORATION: COMPANY OVERVIEW
TABLE 175 PANASONIC AVIONICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 176 PANASONIC AVIONICS CORPORATION: PRODUCT LAUNCHES
TABLE 177 PANASONIC AVIONICS CORPORATION: DEALS
TABLE 178 PANASONIC AVIONICS CORPORATION: OTHER DEVELOPMENTS
TABLE 179 PANASONIC AVIONICS CORPORATION: EXPANSIONS
TABLE 180 THALES: COMPANY OVERVIEW
TABLE 181 THALES: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 182 THALES: DEALS
TABLE 183 THALES: OTHER DEVELOPMENTS
TABLE 184 ANUVU: COMPANY OVERVIEW
TABLE 185 ANUVU: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 186 ANUVU: DEALS
TABLE 187 ANUVU: OTHER DEVELOPMENTS
TABLE 188 COLLINS AEROSPACE: COMPANY OVERVIEW
TABLE 189 COLLINS AEROSPACE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 190 COLLINS AEROSPACE: PRODUCT LAUNCHES
TABLE 191 COLLINS AEROSPACE: DEALS
TABLE 192 ASTRONICS CORPORATION: COMPANY OVERVIEW
TABLE 193 ASTRONICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 194 ASTRONICS CORPORATION: DEALS
TABLE 195 ASTRONICS CORPORATION: OTHER DEVELOPMENTS
TABLE 196 VIASAT, INC.: COMPANY OVERVIEW
TABLE 197 VIASAT, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 198 VIASAT, INC.: DEALS
TABLE 199 VIASAT, INC.: EXPANSIONS
TABLE 200 VIASAT, INC.: OTHER DEVELOPMENTS
TABLE 201 GOGO BUSINESS AVIATION, LLC: COMPANY OVERVIEW
TABLE 202 GOGO BUSINESS AVIATION, LLC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 203 GOGO BUSINESS AVIATION, LLC: PRODUCT LAUNCHES
TABLE 204 GOGO BUSINESS AVIATION LLC: DEALS
TABLE 205 GOGO BUSINESS AVIATION LLC: EXPANSIONS
TABLE 206 GOGO BUSINESS AVIATION LLC: OTHER DEVELOPMENTS
TABLE 207 SAFRAN: COMPANY OVERVIEW
TABLE 208 SAFRAN: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 209 SAFRAN: DEALS
TABLE 210 SAFRAN: OTHER DEVELOPMENTS
TABLE 211 HONEYWELL INTERNATIONAL INC.: COMPANY OVERVIEW
TABLE 212 HONEYWELL INTERNATIONAL INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 213 HONEYWELL INTERNATIONAL INC.: PRODUCT LAUNCHES
TABLE 214 HONEYWELL INTERNATIONAL INC.: DEALS
TABLE 215 SITA: COMPANY OVERVIEW
TABLE 216 SITA: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 217 SITA: DEALS
TABLE 218 SITA: OTHER DEVELOPMENTS
TABLE 219 ECA GROUP: COMPANY OVERVIEW
TABLE 220 ECA GROUP: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 221 ECA GROUP: PRODUCT LAUNCHES
TABLE 222 IRIDIUM COMMUNICATIONS INC.: COMPANY OVERVIEW
TABLE 223 IRIDIUM COMMUNICATIONS INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 224 LUFTHANSA SYSTEMS: COMPANY OVERVIEW
TABLE 225 LUFTHANSA SYSTEMS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 226 LUFTHANSA SYSTEMS: DEALS
TABLE 227 LUFTHANSA SYSTEMS: OTHER DEVELOPMENTS
TABLE 228 AERQ: COMPANY OVERVIEW
TABLE 229 AERQ: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 230 AERQ: DEALS
TABLE 231 AERQ: OTHER DEVELOPMENTS
TABLE 232 BLUEBOX AVIATION SYSTEMS LTD.: COMPANY OVERVIEW
TABLE 233 BLUEBOX AVIATION SYSTEMS LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 234 BLUEBOX AVIATION SYSTEMS LTD.: DEALS
TABLE 235 BLUEBOX AVIATION SYSTEMS LTD.: OTHER DEVELOPMENTS
TABLE 236 EUTELSAT COMMUNICATIONS SA: COMPANY OVERVIEW
TABLE 237 IMFFLY: COMPANY OVERVIEW
TABLE 238 IDEANOVA TECHNOLOGIES, INC.: COMPANY OVERVIEW
TABLE 239 INFLIGHT VR SOFTWARE GMBH: COMPANY OVERVIEW
TABLE 240 SMARTSKY NETWORKS, LLC.: COMPANY OVERVIEW
TABLE 241 ARGONFDS: COMPANY OVERVIEW
TABLE 242 AEROPLAY ENTERTAINMENT: COMPANY OVERVIEW
TABLE 243 IMAGIK INTERNATIONAL CORP.: COMPANY OVERVIEW
TABLE 244 SPAFAX: COMPANY OVERVIEW
TABLE 245 BURRANA: COMPANY OVERVIEW
 
 
LIST OF FIGURES (73 FIGURES)
 
FIGURE 1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SEGMENTATION
FIGURE 2 RESEARCH PROCESS FLOW
FIGURE 3 RESEARCH DESIGN
FIGURE 4 BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION
FIGURE 5 KEY DATA FROM PRIMARY SOURCES
FIGURE 6 G7 AND BRICS SHARE IN GLOBAL GDP AT PURCHASING POWER PARITY, 1997–2023
FIGURE 7 BOTTOM-UP APPROACH
FIGURE 8 TOP-DOWN APPROACH
FIGURE 9 DATA TRIANGULATION
FIGURE 10 RESEARCH ASSUMPTIONS
FIGURE 11 IN-FLIGHT ENTERTAINMENT SEGMENT TO LEAD MARKET IN 2024
FIGURE 12 BUSINESS CLASS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
FIGURE 13 OEM SEGMENT TO HAVE LARGER MARKET SHARE IN 2024
FIGURE 14 REST OF THE WORLD MARKET TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD
FIGURE 15 INCREASING DEMAND FOR IN-FLIGHT EXPERIENCES TO DRIVE MARKET
FIGURE 16 NARROW-BODY AIRCRAFT SEGMENT TO LEAD MARKET FROM 2024 TO 2029
FIGURE 17 IN-FLIGHT ENTERTAINMENT SEGMENT TO HOLD LARGER MARKET SHARE DURING FORECAST PERIOD
FIGURE 18 BRAZIL TO ACCOUNT FOR HIGHEST CAGR DURING FORECAST PERIOD
FIGURE 19 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
FIGURE 20 PASSENGER TRAFFIC VOLUME, 2015–2023 (BILLION)
FIGURE 21 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS
FIGURE 22 ECOSYSTEM ANALYSIS
FIGURE 23 VALUE CHAIN ANALYSIS
FIGURE 24 TOP 10 IMPORTING COUNTRIES, 2019–2022 (USD THOUSAND)
FIGURE 25 TOP 10 EXPORTING COUNTRIES, 2019–2022 (USD THOUSAND)
FIGURE 26 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
FIGURE 27 KEY BUYING CRITERIA
FIGURE 28 BILL OF MATERIALS ANALYSIS FOR DISPLAY UNITS
FIGURE 29 BILL OF MATERIALS ANALYSIS FOR CONTROL UNITS
FIGURE 30 BILL OF MATERIALS ANALYSIS FOR CONTENT SERVERS
FIGURE 31 BILL OF MATERIALS ANALYSIS FOR SATELLITE COMMUNICATION SYSTEMS
FIGURE 32 BILL OF MATERIALS ANALYSIS FOR ONBOARD NETWORK EQUIPMENT
FIGURE 33 EVOLUTION OF TECHNOLOGY
FIGURE 34 TECHNOLOGY ROADMAP
FIGURE 35 TOTAL COST OF OWNERSHIP
FIGURE 36 TOTAL COST OF OWNERSHIP, BY PLATFORM
FIGURE 37 BUSINESS MODELS
FIGURE 38 GENERATIVE AI LANDSCAPE
FIGURE 39 GENERATIVE AI ADOPTION WORLDWIDE
FIGURE 40 AVERAGE SELLING PRICE, BY OFFERING
FIGURE 41 NEW AIRCRAFT ORDERS, BY OEMS
FIGURE 42 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE
FIGURE 43 INVESTMENT AND FUNDING SCENARIO, 2020–2024 (USD MILLION)
FIGURE 44 SUPPLY CHAIN ANALYSIS
FIGURE 45 PATENT ANALYSIS, 2013–2024
FIGURE 46 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
FIGURE 47 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION)
FIGURE 48 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
FIGURE 49 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION)
FIGURE 50 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029
FIGURE 51 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
FIGURE 52 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
FIGURE 53 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
FIGURE 54 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
FIGURE 55 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
FIGURE 56 MARKET RANKING OF KEY PLAYERS, 2023
FIGURE 57 REVENUE ANALYSIS OF TOP 5 PLAYERS, 2019–2023
FIGURE 58 MARKET SHARE ANALYSIS OF KEY PLAYERS, 2023
FIGURE 59 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY EVALUATION MATRIX, 2023
FIGURE 60 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY FOOTPRINT
FIGURE 61 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: STARTUP/SME EVALUATION MATRIX, 2023
FIGURE 62 COMPANY VALUATION, 2023
FIGURE 63 FINANCIAL METRICS, 2023
FIGURE 64 BRAND COMPARISON
FIGURE 65 PANASONIC AVIONICS CORPORATION: COMPANY SNAPSHOT
FIGURE 66 THALES: COMPANY SNAPSHOT
FIGURE 67 COLLINS AEROSPACE: COMPANY SNAPSHOT
FIGURE 68 VIASAT, INC.: COMPANY SNAPSHOT
FIGURE 69 GOGO BUSINESS AVIATION, LLC: COMPANY SNAPSHOT
FIGURE 70 SAFRAN: COMPANY SNAPSHOT
FIGURE 71 HONEYWELL INTERNATIONAL INC.: COMPANY SNAPSHOT
FIGURE 72 IRIDIUM COMMUNICATIONS INC.: COMPANY SNAPSHOT
FIGURE 73 LUFTHANSA SYSTEMS: COMPANY SNAPSHOT

 

 

This research study on the In-flight Entertainment and Connectivity market involved the extensive use of secondary sources, directories, and databases such as Hoovers, Bloomberg BusinessWeek, and Factiva to identify and collect information relevant to the market. Primary sources included industry experts, service providers, manufacturers, solution providers, technology developers, alliances, and organizations related to all segments of this industry's value chain. In-depth interviews with primary respondents, including key industry participants, subject matter experts, industry consultants, and C-level executives, were conducted to obtain and verify critical qualitative and quantitative information about the In-flight Entertainment and Connectivity market and assess the market's growth prospects.

Secondary Research

The market share of companies in the IFEC market was determined using secondary data acquired through paid and unpaid sources and by analyzing the product portfolios of major companies operating in the market. These companies were rated based on the performance and quality of their products. Primary sources further validated these data points.

Secondary sources referred to for this research study on the IFEC market included government sources, such as, International Air Transport Association (IATA), Airport Council International (ACI), International Civil Aviation Organization (ICAO) and federal and state governments of various countries; corporate filings, such as annual reports, investor presentations, and financial statements; and trade, business, and professional associations; among others. Secondary data was collected and analyzed to determine the overall size of the In-flight Entertainment and Connectivity market, which primary respondents further validated.

Primary Research

Extensive primary research was conducted after acquiring secondary information regarding the In-flight Entertainment and Connectivity market scenario. Several primary interviews were conducted with market experts from both the demand and supply sides across major countries of North America, Europe, Asia Pacific, the Middle East, and the Rest of the World. Primary data was collected through questionnaires, emails, and telephonic interviews.

In-flight Entertainment & Connectivity Market
 Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

  • Both top-down and bottom-up approaches were used to estimate and validate the size of the In-flight Entertainment and Connectivity market.
  • Key players were identified through secondary research, and their market ranking was determined through primary and secondary research. This included a study of annual and financial reports of the top market players and extensive interviews of leaders, including CEOs, directors, and marketing executives.
  • All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All possible parameters that affect the markets covered in this research study were accounted for, viewed in extensive detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data was consolidated, enhanced with detailed inputs, analyzed by MarketsandMarkets, and presented in this report.

Market size estimation methodology: Bottom-up Approach

In-flight Entertainment & Connectivity Market
 Size, and Bottom-up Approach

Market size estimation methodology: Top-Down Approach

In-flight Entertainment & Connectivity Market
 Size, and Top-Down Approach

Data Triangulation

After arriving at the overall size of the In-flight Entertainment and Connectivity market from the market size estimation process explained above, the total market was split into several segments and subsegments. Wherever applicable, data triangulation and market breakdown procedures explained below were implemented to complete the overall market engineering process and arrive at the exact statistics for various market segments and subsegments. The data was triangulated by studying various factors and trends from both the demand and supply sides. Additionally, the market size was validated using both top-down and bottom-up approaches.

Market Definition

In-flight Entertainment and Connectivity (GSE) market encompasses all equipment, machinery, and vehicles used to support aircraft operations on the ground. This includes a wide range of specialized equipment designed to facilitate various tasks such as aircraft maintenance, loading and unloading of cargo and passengers, refueling, towing, de-icing, and general ground handling activities. GSE plays a critical role in ensuring the efficiency, safety, and smooth operation of airports and airlines worldwide. The market includes both new equipment sales as well as aftermarket services such as maintenance, repair, and spare parts.

In-flight Entertainment and Connectivity also includes various equipment used at hangars and workshops for the maintenance, repair, and overhaul (MRO) of aircraft and aero engines. The GSE in this category comprises access stands, engine stands, landing gear fixtures, and tow bars.

Key Stakeholders

Various stakeholders of the market are listed below:

  • Aerostructure Manufacturers
  • In-flight Entertainment and Connectivity Solution Developers
  • In-flight Entertainment and Connectivity Service providers
  • Subcomponent Suppliers
  • Technology Providers
  • Airlines
  • Government Agencies
  • Investors and Financial Community Professionals
  • Research Organizations

Report Objectives

  • To define, describe, segment, and forecast the size of the in-flight entertainment and connectivity market based on offering, platform, class, end use, and region
  • To forecast sizes of various segments of the market with respect to five major regions, namely, North America, Europe, Asia Pacific, the Middle East, and Rest of the World (RoW), along with major countries in each of these regions
  • To identify and analyze key drivers, restraints, opportunities, and challenges influencing the growth of the market across the globe
  • To identify industry trends, market trends, and technology trends that are currently prevailing in the market
  • To provide an overview of the regulatory landscape with respect to in-flight entertainment and connectivity regulations across regions
  • To analyze micromarkets1 with respect to individual growth trends, prospects, and their contribution to the overall market
  • To analyze opportunities in the market for stakeholders by identifying key market trends
  • To profile key market players and comprehensively analyze their market shares and core competencies2
  • To analyze the degree of competition in the market by identifying key growth strategies, such a product launches, contracts, and partnerships, adopted by leading market players
  • To identify detailed financial positions, key products, and unique selling points of leading companies in the market
  • To provide a detailed competitive landscape of the market, along with market ranking analysis, market share analysis, and revenue analysis of key players

1 Micromarkets are referred to as the segments and subsegments of the IFEC considered in the scope of the report.

2 Core competencies of companies were captured in terms of their key developments and key strategies adopted to sustain their positions in the market.

Available Customizations:

Along with the market data, MarketsandMarkets offers customizations as per the specific needs of companies. The following customization options are available for the report:

Product Analysis

  • Product matrix, which gives a detailed comparison of the product portfolio of each company.

Regional Analysis

  • Further breakdown of the market segments at the country level

Company Information

  • Detailed analysis and profiling of additional market players (up to 5)
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Report Code
AS 1320
Published ON
Jun, 2024
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